Author: Christophe Drieu
Date: 09:25:06 06/12/03
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On June 12, 2003 at 08:43:02, Magoo wrote: >Hi, my engine MiniMardi is doing well!! playing good at a fixed depth = 4. >Now i've added time management that seems to work (i think), but i wonder how >other newbie engines do this? My method is: if game has increment, >allocated_time = inc + time, where time = time_left/speed. Speed is set so that >if time_left > time_opponent, speed++, else speed--. (to match the opponent). >This method works well for slow games, but in bullet (1 0) this method doesn't >work so well, the speed variable takes "moves to update", so this means the >engine after about move 30, has <10 sec left. To fix this i use a special case >to detect the game is bullet, but of course, i dont want to this for ALL >different time controls (3 0, 5 0 etc..). In T.rex i use : allocated_time = (time_left/(Max_moves_in_game-Moves_from_beginning_of_the_game))+inc With Max_moves_in_game=60 If (time_left<10 seconds) T.rex work with depth=4. It is simple but this works. Regards
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