Computer Chess Club Archives


Search

Terms

Messages

Subject: a question about using checking bounds and speed of chess programs

Author: Uri Blass

Date: 12:52:56 06/12/03


when I use checking bounds7(by compuware for microsoft visual c++6) to debug
movei I find that the program runs very slow

about 20 nodes per second when I get almost 200000 nodes per second in nornmal
release and almost 100,000 nodes per second with normal debug.

My question is if I do something wrong in using it.
I expect checking bounds to be slower than normal debug but not so slow.

Note that when I run movei with checking bounds without debugging I get logical
numbers like 5000-10000 nodes per seconds but running it under checking bounds
does not help me to detect bugs because the program does not stop when varaibles
are out of bound if I do not use build->start debug and when I use build->start
debug the program is extremly slow as I described.

Uri



This page took 0 seconds to execute

Last modified: Thu, 15 Apr 21 08:11:13 -0700

Current Computer Chess Club Forums at Talkchess. This site by Sean Mintz.