Author: Uri Blass
Date: 12:52:56 06/12/03
when I use checking bounds7(by compuware for microsoft visual c++6) to debug movei I find that the program runs very slow about 20 nodes per second when I get almost 200000 nodes per second in nornmal release and almost 100,000 nodes per second with normal debug. My question is if I do something wrong in using it. I expect checking bounds to be slower than normal debug but not so slow. Note that when I run movei with checking bounds without debugging I get logical numbers like 5000-10000 nodes per seconds but running it under checking bounds does not help me to detect bugs because the program does not stop when varaibles are out of bound if I do not use build->start debug and when I use build->start debug the program is extremly slow as I described. Uri
This page took 0 seconds to execute
Last modified: Thu, 15 Apr 21 08:11:13 -0700
Current Computer Chess Club Forums at Talkchess. This site by Sean Mintz.