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Subject: Re: Mate in 30

Author: Uri Blass

Date: 23:52:16 06/13/03

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On June 13, 2003 at 20:37:30, Dann Corbit wrote:

>On June 13, 2003 at 04:25:52, Uri Blass wrote:
>
>>On June 12, 2003 at 19:30:17, Lyn Harper wrote:
>>
>>>   [D]7k/1p6/1P2p3/1P2P3/4P1p1/6P1/8/K7  w
>>>
>>>  The only program I've had that will announce a mate in this position is
>>>  Ruffian, on an Athlon 2400. In these type of positions big hash tables come
>>>  into play, since only kings can move. Also note the black king can't get into
>>>  white half of the board, although the white king can get through.
>>>    I jacked up the hash to 200mb.
>>>It's an exercise in related squares, from "How to Play the Chess Endings",
>>>  by Eugene Znosko-Borovsky.
>>>    Ruffian announced mate in 30,then went off the mate claim, only to come back
>>>and stick to it at depth 60. That's quite a full width depth for a program. The
>>>selective depth was 63.
>>>   As I remember, it took 8mins to announce the mate.
>>>Future versions of Ruffian might not be free.
>>
>>
>>I think that most programmers do not care about it because finding the mate has
>>no practical value.
>>
>>I think that I have ideas that are productive for games but counter productive
>>for finding these mates.
>
>What if this is a game and your engine is playing the side that can win?
>I think it becomes more important.

No

Even without seeing mate in the root the program can play moves that are good
enough to win in this case.

Uri



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