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Subject: Rebel 10 uses time wisely.

Author: Ralph E. Carter

Date: 00:46:11 10/22/98

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On October 22, 1998 at 02:52:15, Ed Schröder wrote:

>>Rebel 10 under Windows 95.
>>PII 300, 28 Megs hash
>>Game in 5 minutes.
>>All defaults. No EOC.
>>I am 1700 ICC blitz.
>
>>! I reached an easily drawn rook and pawn ending against Rebel 10 !
>
>>Then, as I moved my king back and forth, it gradually ran out of time.
>>Is this right? Surely it should be able to move almost instantly.
>
>It does move instantly when having less than 30 seconds on the clock.
>
>>I have lost the game score. It was 128 moves long.
>
>Congrats :-)
>
>Rebel on any (short) blitz level may lose on time. If you are able to keep a
>game for more than 100 moves there should be a little (possible) reward.
>This behavior (losing on clock) is very human alike. It's done deliberately.

I agree with this decision. For me, Genius 2 at 5 0 was "impossible", because it
would become inhumanly fast, and reaching a good endgame brought no reward.

I am NOT INTERESTED in the ability of the computer to move instantly.

Rebel 10 also has an incremental clock, which is good, because I don't like
blitz!

>
>You will not have that pleasure on any tournament level :-)
>
>- Ed -
>
>>According to testing, it is performing as expected, otherwise.



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