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Subject: Re: Masking Software

Author: margolies,marc

Date: 22:59:29 06/20/03

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I cannot agree that testing for chess engine activity on your PC during an
on-line game is an invasion of privacy in any sense.
First what is private about playing chess in a public room on the internet? And
are you not aware that when you play chess on the internet that you are being
observed by others?
In america, where I live privacy is a constitutionally protected right. But it
does not extend to the public roads and thorough fares. As an example, policemen
in the USA are allowed to attach a radio tracking device to any car that they
wish to follow without obtaining a court warrant-- so long as they do not
unlawfully enter the car to attach it. Our laws understand that if an action is
on a public street and can be observed from a public street, the technological
issue is merely how we ascertain something and not whether we have the right to
do it with our eyes.
We have a choice of using chess servers or not. The server is someone else's
property and their rules of use apply.


On June 20, 2003 at 08:59:57, Marc van Hal wrote:

>On June 20, 2003 at 01:16:11, Russell Reagan wrote:
>
>>On June 19, 2003 at 19:39:22, Pierre Chevalier wrote:
>>
>>>Many chess playing sites have ways to detect whether a player is
>>>also running chess software on his computer.  Are there any
>>>products available to mask the software?  Could such a masking
>>>program be detected itself?
>>>This is similar to olympic drug testing.  Certain masking agents
>>>are illegal themselves even if they do not enhance performance
>>>because they could conceal drugs that do enhance perfromance.
>>
>>In the area of online 3D games they have similar problems. People hack the
>>opengl drivers and make aimbots (you have perfect aim), wallhacks (you can see
>>through walls), etc. There is software to detect them, but as soon as that
>>software is released to the public, the hackers work on bypassing it. Then the
>>software developers patch their program so it will work again, and the hackers
>>hack it again, and round and round we go. It's been going on for many years, and
>>it doesn't look like it's going to get better.
>>
>>ICC could implement code in Blitzin to detect all public chess engines, but then
>>someone could hack that, and then ICC would fix it, and someone would hack it
>>again, and on and on. What makes it even harder is that a person might not be
>>running the chess program on the same computer, so you have to rely on style of
>>play, which can work in some cases, but it can still be complicated and error
>>prone.
>
>Well infact this detecting software.
>Is in a deeper sence a form of invadeing privacy.
>And indeed doesn't work for people who use two computers.
>
>It most of the time are these unrealistic tac tics in blitz games which realy
>show your oponent does use a chess program.
>But in other postions  compare data is prety safe.
>Aslong as the postion is complicated enough.
>But you also can detect chessprograms by their mistakes.
>And less postional or strategical play.
>
>Personaly I many times even can tell which program and even which personalety is
>being used.
>Because I used many programs and personaletys to check my analyzes .
>Though some personaletys act the same as an other program.
>
>Marc



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