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Subject: Re: What is the value of a pawn on the 7th rank in centipawns ?

Author: Matthew White

Date: 14:41:10 06/21/03

Go up one level in this thread


On June 21, 2003 at 14:46:22, Ricardo Gibert wrote:

>On June 21, 2003 at 14:14:46, Uri Blass wrote:
>
>>On June 21, 2003 at 14:03:14, Andrea Griffini wrote:
>>
>>>Sorry for the funky topic... but i wonder how do strong program
>>>evaluate advanced pawns. I added a bonus table for free pawns
>>>and multiple free pawns that get up to 300 when they're on the
>>>7th rank
>>
>>3 pawns is too much.
>>2 pawns is more logical.
>
>I would think this is too agressive. I would expect you would lose games for
>silly reasons this way. A pawn on the 7th could be as good as a queen or doomed
>to be lost leaving you pawn down (or worse if you sac to get the pawn there).
>That's quite a swing.  A pawn on the 7th should trigger an extension that would
>hopefully give some clue as to what variety of 7th rank pawn you have. A static
>eval of less than a pawn should avoid most silly sacs.
>
>BTW, it also makes a big difference whether you are in an ending or not. In the
>middlegame, the pawn is likely lost. In an ending, such a pawn has much better
>prospects.
>
>>
>><snipped>
>>>8/7p/5k2/5p2/p1p2P2/Pr1pPK2/1P1R3P/8 b - - bm Rxb2; id "WAC.002"
>>>
>>>Rxb2 looks obviously quite interesting even for a 1500 player :)
>>>but how do program get to play it ? Do they really analyze all the
>>>pointless checks the king will undergo or they will just consider
>>>"positionally" that two pawns that far are well worth a rook in
>>>these conditions ?
>>>
>>>Andrea
>>
>>Movei needs to analyze all the checks.
>>It is possible to see it by evaluation before they promote but the rank of the
>>pawn is not enough and you may need other factors.
>>
>>Uri
It would seem to me that giving it a high value in the middlegame would cause an
engine to do everything it could to prevent losing the pawn, no? I'm not sure if
a pawn on the 7th is worth a minor piece if it is sufficiently blockaded, but
giving it a high value in the middlegame might help prevent some nasty endgame
situations.



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