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Subject: Re: About FRC messages in CCC ...

Author: Richard Pijl

Date: 15:06:17 06/21/03

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On June 21, 2003 at 17:17:47, Russell Reagan wrote:

>On June 21, 2003 at 17:15:07, Richard Pijl wrote:
>
>>If an FRC engine castles, Ruffian will reject the move and lose on time. How
>>often do you think that will happen?
>
>Wrong. The GUI would have to support FRC in a way that Winboard and UCI engines
>would understand. Instead of sending the move that the opponent played, the GUI
>would send the FEN string, and Ruffian would never reject any move (because
>there wouldn't be any moves, only FEN positions).

You're confusing protocols and messages/commands.

Both the winboard protocol and UCI specify that during a game moves are relayed
by sending the move (or in case of UCI, a move list), not by sending a FEN
string.

I agree that, by using the messages/commands defined in UCI and winboard you can
make an engine think it plays a normal game while in fact the GUI shows an FRC
game. This will have greater impact than just castling. Other things that won't
work include draws by repetition of positions.

>So the statement that all WB/UCI engines can play legal FRC is true. Whether or
>not there is a GUI that supports that method of playing is irrelevant, because
>one could be created without too much work.

I think you mean: An existing GUI can be extended to use this method without too
much work. And I really hope that GUI will first investigate whether an engine
is capable of FRC castling before using this bizarre method that make the
Chessbase Winboard adapter looking like first-class software.

Richard.



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