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Subject: Thanx Robert, any other opinions?

Author: scott farrell

Date: 23:15:27 06/21/03

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On June 22, 2003 at 00:51:25, Robert Hyatt wrote:

I moved them to evalKing, and cached passedPawnFiles into the pawn cache, as
they are a little expensive to work out all the time.

Scott

>On June 21, 2003 at 22:48:01, scott farrell wrote:
>
>>I have had pawn hashtables for sometime, here is what I currently hash:
>>
>>- pawns
>>- castling rights
>>
>>I store:
>>- score
>>- pawnattacks (my engine is bitboard based, so this is a bit board for
>>sidetomove)
>>
>>This is fine for pawn only eval, passed, connected passed, doubled, etc etc. And
>>if you take these pawn-only scenarios, I get 99% hash hit, and no collisions
>>(more or less).
>>
>>My question goes to when you need to include other factors to score pawns
>>effectively, like:
>>- the king position and amount of other material for passed pawn races
>>- the king position for passed pawns, if the king can protect the passed pawn,
>>then it is more valuable.
>
>If you include other pieces, you have to hash them into the signature. This
>will kill that 99%.  I don't do it myself.  For anything other than pawns,
>I do that pawn scoring _after_ the hashing has been done.
>
>
>
>
>>
>>Now if you dont hash the "other info" like King position, I assume you have a
>>nice new bug. If you do hash it, it ends up storing more info, and slowing, more
>>collisions and less hits in % terms, and the incremental hashkey generation
>>becomes more complex each time.
>>
>>What do other people do?
>>
>>Do you put king protecting passedpawns in the evalKing routine instead?
>
>You certainly should have it outside the pure pawn code, yes.
>
>
>
>>
>>What about passed pawn races? Do you try to put that in evalking?
>
>that is essential, yes.



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