Computer Chess Club Archives


Search

Terms

Messages

Subject: Re: Extensions & quiescence

Author: Robert Hyatt

Date: 20:21:51 10/22/98

Go up one level in this thread


On October 22, 1998 at 20:12:05, Larry Coon wrote:

>On October 22, 1998 at 18:50:37, Robert Hyatt wrote:
>
>>your only mistake is "no safety outlet".  IE if you only generate
>>"interesting moves", then you need a safety valve for when those
>>"interesting mvoes" are no good.  The best way is what we all do in
>>the quiescence search, namely to first call evaluate(), so that you have
>>a choice of either "standing pat" and accepting the current score, or else
>>trying and accepting the score from one of the interesting moves, if the
>>scores are better than the score you get by "doing nothing"...
>
>I ended up trying something like that after I posted my question.
>My move generator now returns a flag that's true if there are
>addditional moves that weren't returned.  At the end of the
>search routine, before returning alpha, I now check the flag.  If
>it's true and the static eval for the current position > alpha,
>then I set alpha to the static eval for the current position.
>(I was already calling evaluate at the start of the routine to
>detect terminal positions and for a basis for finding killer
>moves.)
>


it is more efficient to call evaluate *first*.. as this gives you a
better "lower bound" to search against, rather than doing the captures
and *then* choosing to stand pat.  You choose to stand pat and let the
captures improve the score if they can... much easier, cleaner, and
will search fewer nodes...



>This seems to provide a "safety outlet," as you said, but I'm
>uncomfortable with how safe the safety outlet is.  If all the
>non-interesting moves I didn't evaluate also lead to worse
>positions, then returning the static eval for the current
>position will return a misleading value.
>
>On the other hand, I guess it's no less reliable than any other
>static evaluation on a non-terminal position....
>
>Was the way I did it the right way?
>
>Larry Coon



This page took 0 seconds to execute

Last modified: Thu, 15 Apr 21 08:11:13 -0700

Current Computer Chess Club Forums at Talkchess. This site by Sean Mintz.