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Subject: Re: Winboard Question

Author: Vincent Lejeune

Date: 03:04:38 06/25/03

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On June 25, 2003 at 05:48:16, Uri Blass wrote:

>On June 25, 2003 at 05:25:28, Russell Reagan wrote:
>
>>On June 25, 2003 at 05:16:17, Uri Blass wrote:
>>
>>>20 is possible with no castling right.
>>>
>>>Here is my try.
>>>
>>>[Event "Edited game"]
>>>[Site "F3K9V7"]
>>>[Date "2003.06.25"]
>>>[Round "-"]
>>>[White "-"]
>>>[Black "-"]
>>>[Result "*"]
>>>
>>>1. Nc3 b5 2. Nxb5 Nf6 3. Nxa7 Ne4 4. Nxc8 Nc3 5. Nxe7 Nb1 6. Rxb1 g6 7.
>>>Nxg6 h5 8. Nxf8 h4 9. Nxd7 h3 10. Nxh3 c5 11. Nxc5 Ra4 12. Nxa4 f5 13. Rg1
>>>f4 14. Nxf4 Rh3 15. Nxh3 Na6 16. Rh1 Nb4 17. Ng1 Nd5 18. Ra1 Nc3 19. Nxc3
>>>Qd7 20. Nb1 Qd8
>>>*
>>>
>>>Uri
>>
>>Very nice Uri! You always seem to do very well at these kinds of puzzles.
>
>Interesting to know what is the result of programs that are designed to solve
>these puzzles.
>
>I read that there is a program that can compose games when it gets the final
>position.
>
>Unfortunately I do not remember it's name.

It's probably Natch : http://natch.free.fr/Natch.html

>
>I remember that the idea is to evaluate distance between every 2 positions
>a program can by searching choose the move that lead to the smallest distance
>every time until it finally get the final position.
>
>The distance may be some estimate for the number of moves that are needed when
>in a lot of the cases it may be infinite so the move can be pruned.
>
>Uri



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