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Subject: Re: Quiescent Explosion

Author: macaroni

Date: 22:31:00 06/26/03

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On June 27, 2003 at 01:23:29, Slater Wold wrote:

>On June 27, 2003 at 01:00:17, macaroni wrote:
>
>>thats the thing, how do I select 'good captures'? I can order them (biggest
>>piece captured, smallest capturer), but what possible methods are there for
>>checking 'good captures only'?
>>Thanks
>
>Depending on how fast your engine is, most people do a normal 6-8 ply search
>(without QS), and then apply their QS evaluator to lines where there are
>captures, checks, & promotions.  That's probably the easiest implementation.


well, my engine is very slow, so 4-5 ply is all i'm aiming for, but when I add
the qsearch it takes a while, (maybe 20-40 secs on ply 4 in a reasonable
middlegame position), how should I order the moves inside my qsearch? can I cut
some of them out altogether at the capmovegnerator level?
Thanks again



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