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Subject: Re: Quiescent Explosion

Author: Uri Blass

Date: 02:21:11 06/27/03

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On June 27, 2003 at 03:59:29, Tom Kerrigan wrote:

>On June 26, 2003 at 22:45:17, macaroni wrote:
>
>>I recently wrote a computer chess program, using alpha-beta, null moving, and
>>quiescent search, in the main search function I use a history heuristic to sort
>>moves, and that seems to be doing just fine, I can't say the same for my q
>>search, the sorting procedure I use for that, is biggest capture, smallest
>>attacker. However, when I do a ply 5 search, i get 23,000 standard search nodes,
>>which seems acceptable to me, but I get 180,000 q nodes, which seems ridiculous.
>>Is this as bad as I think it is? is it expectded? should I just make my Eval,
>>MoveGen, MakePosition and UnmakePosition functions faster (if possible)? Also,
>>my program manages 75,380 nodes per second, is this high? someone once told me
>>that a high node/sec count is not always good.
>>Thanks everyone
>
>An 1:8 full-width nodes:quiescent nodes ratio is not unusual if you're just
>searching captures and using the move ordering you describe. If you think about
>it, it isn't that ridiculous. You have to call qsearch at every leaf node, and
>most full-width nodes are leaf nodes, so the smallest ratio you can see is
>pretty much 1:2, and from there, if you think about how many captures each leaf
>node is likely to have...
>
>-Tom

It seems that I define quiescent nodes in a different way.

For me not every leaf node is a quiescent node and a node is a quiescent node
only if it happens after a capture(or another move) that was generated in my
qsearch function.

Uri



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