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Subject: Re: Quiescent Explosion

Author: macaroni

Date: 05:54:42 06/27/03

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On June 27, 2003 at 05:19:41, Andrew Williams wrote:

>On June 26, 2003 at 22:45:17, macaroni wrote:
>
>>I recently wrote a computer chess program, using alpha-beta, null moving, and
>>quiescent search, in the main search function I use a history heuristic to sort
>>moves, and that seems to be doing just fine, I can't say the same for my q
>>search, the sorting procedure I use for that, is biggest capture, smallest
>>attacker. However, when I do a ply 5 search, i get 23,000 standard search nodes,
>>which seems acceptable to me, but I get 180,000 q nodes, which seems ridiculous.
>>Is this as bad as I think it is? is it expectded? should I just make my Eval,
>>MoveGen, MakePosition and UnmakePosition functions faster (if possible)? Also,
>>my program manages 75,380 nodes per second, is this high? someone once told me
>>that a high node/sec count is not always good.
>>Thanks everyone
>
>When you say "biggest capture, smallest attacker", how do you calculate that?
>You should use different scales for these two numbers. For example:
>
>100, 300, 300, 500, 900 for the CAPTURED piece
>  1,   3,   3,   5    9 for the ATTACKER
>
>
>Andrew

Yes, i'm using more or less that, but good to know thats the way to go :)



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