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Subject: Re: Improvements in BF makes my MoveGen suck =(

Author: Russell Reagan

Date: 06:19:15 06/27/03

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On June 27, 2003 at 08:13:53, Albert Bertilsson wrote:

>As I've improved moveordering very much with hashtable/iterative deepening,
>killer moves and history tables the effective BF is now much lower. The lower BF
>now means that very few moves of all the generated ones are actually ever made.
>This means that the cost of generating legal moves have increased incredibly
>much.

What is the overall effect of having a lower branching factor and a slower
program? If the overall effect is that your program is stronger than it used to
be, then that is a good thing. Nodes per second isn't what determines how good
your program is.



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