Computer Chess Club Archives


Search

Terms

Messages

Subject: Re: Rebel 10 manages time wisely.

Author: Ralph E. Carter

Date: 16:11:27 10/23/98

Go up one level in this thread


On October 23, 1998 at 18:39:42, Ralph E. Carter wrote:

>On October 22, 1998 at 23:16:23, Komputer Korner wrote:
>
>>On October 22, 1998 at 02:52:15, Ed Schröder wrote:
>>
>>>>Rebel 10 under Windows 95.
>>>>PII 300, 28 Megs hash
>>>>Game in 5 minutes.
>>>>All defaults. No EOC.
>>>>I am 1700 ICC blitz.
>>>
>>>>! I reached an easily drawn rook and pawn ending against Rebel 10 !
>>>
>>>>Then, as I moved my king back and forth, it gradually ran out of time.
>>>>Is this right? Surely it should be able to move almost instantly.
>>>
>>>It does move instantly when having less than 30 seconds on the clock.
>>>
>>>>I have lost the game score. It was 128 moves long.
>>>
>>>Congrats :-)
>>>
>>>Rebel on any (short) blitz level may lose on time. If you are able to keep a
>>>game for more than 100 moves there should be a little (possible) reward.
>>>This behavior (losing on clock) is very human alike. It's done deliberately.
>>>
>>>You will not have that pleasure on any tournament level :-)
>>>
>>>- Ed -
>>>
>>>>According to testing, it is performing as expected, otherwise.
>>
>>That doesn't make any sense Ed. I know that Hiarcs 6 does the same thing, but I
>>think that you are joking on this one. Giving the user a bonus for lasting
>>100 moves doesn't do anything for the user's pride or chess. The real reason is
>>that doing the proper time allocation code for very fast games is more
>>complicated and thus it is low on your priorities. It would be impossible for a
>>human to manage his time as well as the computer anyway. It would only be
>>possible if there were different time controls for each side, and why would a
>>user take pride in this if he had a handicap in time to begin with?. Therefore a
>>computer should never lose on time and I consider it a bug. If you want to have
>>the computer to be able to lose on time, at least give the user the option of
>>invoking this during settings.
>>--
>>Komputer Korner
>
>
>1. It is absurd to claim that THE Ed Schroder does not have his time allocation
>code right after all of these years.  If this were the case, he could rip-off
>the Crafty code!
>
>2. The higher goal is to simulate the best human play. So, in blitz, to move at
>the speed of a fast human is the IDEAL.
>
>3. For blitz training, time scrambles should be realistic!
>
>4. I didn't know HIARCS does this too. This is another plus for HIARCS.
>
>5. It is a common opinion that Rebel and HIARCS feature very human-like play.
>This is one small part of that.

Furthermore:

I don't like blitz personally, but I admit that a good time scramble can be
exciting. I love the Genius programs, but against Genius 2, there were no time
scrambles: it was hopeless. After a while, I quit playing blitz against it.

If I get a tiny advantage against Rebel 10 (in the game above I had a pawn plus
at about move 50), I can play on, and hope to win! Just as I would hope to win
against a real Grandmaster in such a position! This is realistic!

I think that anyone who likes zero-increment games should consider this.




This page took 0 seconds to execute

Last modified: Thu, 15 Apr 21 08:11:13 -0700

Current Computer Chess Club Forums at Talkchess. This site by Sean Mintz.