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Subject: Re: Multi-ProbCut and Crafty : does it work ?

Author: martin fierz

Date: 07:29:33 06/29/03

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On June 28, 2003 at 11:20:21, Frederic Louguet wrote:

>I read an interesting paper from Albert Xin Jiang and Michael Buro about
>Multi-ProbCut and its implementation in Crafty. I have always been very
>skeptical about this pruning technique (for chess) but the paper is rather
>optimistic. However, the data presented does not seem very convincing from a
>statistical point of view (too few games, not enough opponents). So could Robert
>Hyatt tell us a little more about the effectiveness of this technique ? Does it
>_really_ work ?

i can't really tell you anything about chess, but i tried multi-probcut (MPC) in
my checkers program. the general opinion about checkers is that null-move is not
a good idea there, so everybody uses his own hand-crafted pruning algorithm.
therefore, MPC seemed like an interesting candidate for my program. MPC
performed much better than no pruning, but also clearly worse than my (highly
checkers-specific) own pruning. i ran matches with 300 games/match, so the
results were statistically significant (i don't remember the numbers off-head).
i don't see why MPC shouldn't work in chess if it works in other games like
othello and checkers. whether it's better or worse than nullmove i have no idea.
as a general observation, i find it hard to believe that any generic pruning
algorithm (like MPC & nullmove are) could perform better than one which
incorporates game-specific knowledge.

cheers
  martin



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