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Subject: Re: Multi-ProbCut and Crafty : does it work ?

Author: martin fierz

Date: 00:39:41 06/30/03

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On June 29, 2003 at 16:34:49, Keith Evans wrote:

>On June 29, 2003 at 10:29:33, martin fierz wrote:
>
>>as a general observation, i find it hard to believe that any generic pruning
>>algorithm (like MPC & nullmove are) could perform better than one which
>>incorporates game-specific knowledge.
>>
>>cheers
>>  martin
>
>Do you know of any papers that discuss pruning algorithms for chess which
>incorporate game specific knowledge?
>
>Regards,
>Keith

i haven't looked at ed schröder's website in detail, but it certainly discusses
at least one such idea under "reductions"

http://members.home.nl/matador/chess840.htm#REDUCTIONS

cheers
  martin



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