Author: Keith Evans
Date: 20:46:00 06/30/03
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On June 30, 2003 at 23:03:02, Christophe Theron wrote: >I just argue that the fact that some specific family of pruning algorithms works >in a given game reveals a lot about the properties of that game. That's a very >precious information that can be used to invent even better pruning techniques >for that game. > > > > Christophe Thanks for your thoughts - this is an interesting way to think about pruning. (I must admit that I have never given it much thought.) Are you giving us a hint into the thought processes that you used to make Tiger perform so well on the lowly 68k Palm platforms? Regards, Keith
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