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Subject: Re: Multi-ProbCut and Crafty : does it work ?

Author: Keith Evans

Date: 20:46:00 06/30/03

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On June 30, 2003 at 23:03:02, Christophe Theron wrote:

>I just argue that the fact that some specific family of pruning algorithms works
>in a given game reveals a lot about the properties of that game. That's a very
>precious information that can be used to invent even better pruning techniques
>for that game.
>
>
>
>    Christophe

Thanks for your thoughts - this is an interesting way to think about pruning. (I
must admit that I have never given it much thought.) Are you giving us a hint
into the thought processes that you used to make Tiger perform so well on the
lowly 68k Palm platforms?

Regards,
Keith



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