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Subject: Re: Multi-ProbCut and Crafty : does it work ?

Author: Christophe Theron

Date: 11:02:14 07/01/03

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On June 30, 2003 at 23:46:00, Keith Evans wrote:

>On June 30, 2003 at 23:03:02, Christophe Theron wrote:
>
>>I just argue that the fact that some specific family of pruning algorithms works
>>in a given game reveals a lot about the properties of that game. That's a very
>>precious information that can be used to invent even better pruning techniques
>>for that game.
>>
>>
>>
>>    Christophe
>
>Thanks for your thoughts - this is an interesting way to think about pruning. (I
>must admit that I have never given it much thought.) Are you giving us a hint
>into the thought processes that you used to make Tiger perform so well on the
>lowly 68k Palm platforms?
>
>Regards,
>Keith




It is true that it is a line of reasoning that helped me to find better pruning
techniques for Chess Tiger in general, not just for the PalmOS version (the PC
and PalmOS versions have exactly the same chess engine).



    Christophe



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