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Subject: Re: No Need For Computers To Evaluate Chess Positions!

Author: Robert Hyatt

Date: 11:10:44 07/01/03

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On July 01, 2003 at 05:41:31, Graham Laight wrote:

>When a GM is contemplating a move, he doesn't say to himself, "Hmmmmm. I would
>give the resulting position a score of 1.723".

Actually, he _does_.

"Nb5 drops a pawn but has compensation in the attack on the enemy king."

"Nf3 maintains material equality but my position is quite cramped."

etc.

I think that a human does _far_ more than just say "this is equal, winning
or losing."  I know I do.  And the GM players I talk to seem to do this as
well.  While they might not do millipawns (or even centipawns) they certainly
do fractions of a pawn in positional compensation.


>
>Such an evaluation is nonsense anyway. There should properly be only 3
>evaluations:
>
>1. Winning position
>
>2. Drawing position
>
>3. Losing position
>

That would be great if it were possible, but except for forced mates and
forced repetitions, there are no such "exact evaluations" in the actual
game.  A GM might say "this is winning" but it is based on very fuzzy
"computation" done mentally based on past experience and preferences.





>It would be nice if a program could work as follows:
>
>"nb5. This position contains a possible bishop trap".
>
>"nd5. This puts more pressure on the opponent's king"
>
>"Opponent classification: bishop trap success rate = 25%"
>
>"Opponent classification: king attack success rate = 15%"
>
>"Choice = nb5".

That is about "discernability".  It is a tough problem but a well-known
issue in computer chess.



>
>-g



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