Computer Chess Club Archives


Search

Terms

Messages

Subject: Re: Multi-ProbCut and Crafty : does it work ?

Author: Mike Byrne

Date: 15:06:55 07/01/03

Go up one level in this thread


On July 01, 2003 at 14:02:14, Christophe Theron wrote:

>On June 30, 2003 at 23:46:00, Keith Evans wrote:
>
>>On June 30, 2003 at 23:03:02, Christophe Theron wrote:
>>
>>>I just argue that the fact that some specific family of pruning algorithms works
>>>in a given game reveals a lot about the properties of that game. That's a very
>>>precious information that can be used to invent even better pruning techniques
>>>for that game.
>>>
>>>
>>>
>>>    Christophe
>>
>>Thanks for your thoughts - this is an interesting way to think about pruning. (I
>>must admit that I have never given it much thought.) Are you giving us a hint
>>into the thought processes that you used to make Tiger perform so well on the
>>lowly 68k Palm platforms?
>>
>>Regards,
>>Keith
>
>
>
>
>It is true that it is a line of reasoning that helped me to find better pruning
>techniques for Chess Tiger in general, not just for the PalmOS version (the PC
>and PalmOS versions have exactly the same chess engine).
>
>
>
>    Christophe

You are doing something with Tiger that impresses the hell out of me.  Keep up
the good work.  Great Engine!



This page took 0 seconds to execute

Last modified: Thu, 15 Apr 21 08:11:13 -0700

Current Computer Chess Club Forums at Talkchess. This site by Sean Mintz.