Author: Christophe Theron
Date: 16:02:18 07/01/03
Go up one level in this thread
On July 01, 2003 at 18:06:55, Mike Byrne wrote:
>On July 01, 2003 at 14:02:14, Christophe Theron wrote:
>
>>On June 30, 2003 at 23:46:00, Keith Evans wrote:
>>
>>>On June 30, 2003 at 23:03:02, Christophe Theron wrote:
>>>
>>>>I just argue that the fact that some specific family of pruning algorithms works
>>>>in a given game reveals a lot about the properties of that game. That's a very
>>>>precious information that can be used to invent even better pruning techniques
>>>>for that game.
>>>>
>>>>
>>>>
>>>> Christophe
>>>
>>>Thanks for your thoughts - this is an interesting way to think about pruning. (I
>>>must admit that I have never given it much thought.) Are you giving us a hint
>>>into the thought processes that you used to make Tiger perform so well on the
>>>lowly 68k Palm platforms?
>>>
>>>Regards,
>>>Keith
>>
>>
>>
>>
>>It is true that it is a line of reasoning that helped me to find better pruning
>>techniques for Chess Tiger in general, not just for the PalmOS version (the PC
>>and PalmOS versions have exactly the same chess engine).
>>
>>
>>
>> Christophe
>
>You are doing something with Tiger that impresses the hell out of me. Keep up
>the good work. Great Engine!
Thank you Mike. But given the time it took me to write it I find it less
impressing than you think. :)
Christophe
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