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Subject: Re: Multi-ProbCut and Crafty : does it work ?

Author: Christophe Theron

Date: 16:02:18 07/01/03

Go up one level in this thread


On July 01, 2003 at 18:06:55, Mike Byrne wrote:

>On July 01, 2003 at 14:02:14, Christophe Theron wrote:
>
>>On June 30, 2003 at 23:46:00, Keith Evans wrote:
>>
>>>On June 30, 2003 at 23:03:02, Christophe Theron wrote:
>>>
>>>>I just argue that the fact that some specific family of pruning algorithms works
>>>>in a given game reveals a lot about the properties of that game. That's a very
>>>>precious information that can be used to invent even better pruning techniques
>>>>for that game.
>>>>
>>>>
>>>>
>>>>    Christophe
>>>
>>>Thanks for your thoughts - this is an interesting way to think about pruning. (I
>>>must admit that I have never given it much thought.) Are you giving us a hint
>>>into the thought processes that you used to make Tiger perform so well on the
>>>lowly 68k Palm platforms?
>>>
>>>Regards,
>>>Keith
>>
>>
>>
>>
>>It is true that it is a line of reasoning that helped me to find better pruning
>>techniques for Chess Tiger in general, not just for the PalmOS version (the PC
>>and PalmOS versions have exactly the same chess engine).
>>
>>
>>
>>    Christophe
>
>You are doing something with Tiger that impresses the hell out of me.  Keep up
>the good work.  Great Engine!



Thank you Mike. But given the time it took me to write it I find it less
impressing than you think. :)



    Christophe



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