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Subject: Re: No Need For Computers To Evaluate Chess Positions!

Author: Mike Hood

Date: 20:26:47 07/01/03

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On July 01, 2003 at 14:37:55, Thorsten Czub wrote:

>On July 01, 2003 at 09:10:04, Mike Hood wrote:
>
>>Yes... a few years ago Chris Whittington made some very interesting suggestions
>>along the lines of the original post in this thread. To paraphrase his words
>>from memory: "A move should be chosen by static evaluation of the current
>>position based on positional considerations.
>
>chess system tal ordered the moves statically with the INTERESTING function.
>
>only by evaluation.
>
>the search later was used to find a plan.
>an attack. or a sac.
>
>
>
>>Maybe a short search of three or
>>four plies is necessary to avoid obvious blunders, but the evaluation should not
>>be based on a depth search". Chris's ideas sounded very exciting when I first
>>read them, and I have to admit that I was disappointed that the program based on
>>these ideas, Chess System Tal, didn't perform as well as the deep searching bean
>>counters.
>
>
>this is not true.
>
>when CSTal 1 came out it was able to perform good against the latest
>bean counters.
>
>it scored good against all kind of programs.
>
>We played many games and tournaments to show this in real life.
>
>It was able to beat genius on a championship.
>it made a good game against an older junior version.
>
>there are plenty of those games on my web page.
>
>http://www.thorstenczub.de/scw.html
>
>if you like you can replay them.
>
>
>
>>Maybe more research (or rather experimentation) should be done along
>>this path.
>
>
>maybe.
>
>chris whittington sold his company and stopped programming.
>
>but IMO the approach is worth another try.

Thanks for the info, Thorsten... I read the relevant articles on your web page
to refresh my memory. It really would be worth taking up Chris's strategy again,
if only to rattle the status quo of the computer chess world. It's not essential
for the resulting program to be the best at the first attempt... it's enough
just to prove that there are other ways of writing chess programs, because this
would be sufficient to encourage other programmers to work along similar lines.



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