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Subject: Re: Writing a meta-language to describe eval function=about Tempi

Author: Matthew White

Date: 12:54:59 07/03/03

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On July 03, 2003 at 02:37:05, Landon Rabern wrote:

>On July 03, 2003 at 01:44:57, margolies,marc wrote:
>
>>Why not use some sort of STEP function triggerred by sets of 3 tempi? When the
>>step is greater than 1, say, an engine that had 'solid' parameters could be
>>reset to attack.
>>I don't get the exponential/logarythmic idea in Betsy. This is a good beginning
>>but perhaps it skews values too much.
>
>Yes, this was just a first attempt at something.  Thats what I meant when I
>wanted to play with it more.  The whole thing needs to be smarter.  I don't know
>about a step function, maybe it needs some encouragement in the inbetween?  But
>it is definately good to wait until solid and then switch over to attacking.  I
>need to think of a good way to manage this.
>
>Landon

One way of increasing the steps is counting pawn moves. I forget who said it,
but pieces are supposed to be moved in the opening, not pawns. The only reason
to move pawns is so that pieces can go to good squares or to prevent the
opponent from gaining too much space. This obviously doesn't account for moving
pieces multiple times, but it is a start.

Matt



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