Author: Albert Bertilsson
Date: 09:38:17 07/04/03
Go up one level in this thread
On July 04, 2003 at 09:05:12, Ryan B. wrote:
>I would drop the piece tables for the queen and rook. For the rook open file,
>semi open file bonuses along with a small mobility bonus should work just fine
>and be more accurate for good positioning of the rook. For the queen, mobility
>and king proximity work better than piece table bonuses for me. Naturally both
>should get 7th rank bonus. For the rest of the pieces Sjeng and Beowulf have
>excellent examples of good piece square values. For knight outpost I would
>suggest something like this.
>{
> 0, 0, 0, 0, 0, 0, 0, 0,
> 0, 0, 0, 0, 0, 0, 0, 0,
> 0, 0, 0, 0, 0, 0, 0, 0,
> 0, 0, 1, 5, 5, 1, 0, 0,
> 0, 0, 5, 8, 8, 5, 0, 0,
> 0, 2, 7, 12, 12, 7, 2, 0,
> 0, 0, 2, 4, 4, 2, 0, 0,
> 0, 0, 0, 0, 0, 0, 0, 0
>};
Hi Ryan!
Currently I have no code special code for rooks, so I'll stick with the
piece-square-table until I do. The same goes for mobility for the queen and
stuff like 7-th rank bonus.
What do you mean by king proximity for the queen? Should I keep the queen close
to the own king or the opponent king? Or should that be depending on the overall
situation?
I'll try that knight-outpost-table when I add code for knight outposts.
/Regards Albert
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