Author: Frederic Louguet
Date: 01:26:27 07/05/03
As a debugging experiment, I am running two versions of my program in engine-engine matches under winboard (with /mg), at n plies fixed-depth with n<=5. Of course at such low depths an entire game does not last more than a few seconds, so I could get a lot of data very quickly _IF_ winboard did not take so long between each game (about 9/10 seconds). So my question is : is there a parameter somewhere I have overlooked which could help me shorten the time to wait after a game is finished and the other begins ? To run a new instance of winboard for each game doesn't help of course because of the long "starting chess program" time.
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