Author: Uri Blass
Date: 08:21:05 07/05/03
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On July 05, 2003 at 09:06:34, Sune Fischer wrote: >On July 05, 2003 at 07:17:27, Uri Blass wrote: > >>I agree with the second part that you cannot catch bugs that happen when you do >>not restart the program. >>I do not agree that restarting the program takes even longer because of hash. >>programs do not need big hash in this kind of test and 1 Mbyte is clearly >>enough. > >Yeah, for games that fast it probably doesn't matter, but I do not like having >to go through all the ini files everytime I change the time control, besides >more hash shouldn't hurt. > >I know you play fast games too, have you ever noticed this pause between games? >I don't know if it is the tournament manager or winboard itself. > >-S. Yes I noticed the pause between games. This is one of the reasons that in these days I do not use them to check for bugs in my new version(that is under construction because of adding arrays) and I prefer to use the positions to see if the number of nodes is the same. Of course I cannot use this method if I do changes that are supposed to change the number of nodes but the next changes are not changes that are supposed to change the number of nodes. I do not know at this time if they will do movei slower or faster in nps because I only did part of the change of adding the new arrays and did not start the change of using the arrays to do my move generator faster. The main advantage of the new arrays is the possibility to calculate things faster and it means that I also may try to use them for evaluation and search without caring of being slower so even if I need to be 10% slower in np's for these arrays then I think that it is a good deal. Uri
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