Author: emerson tan
Date: 05:41:46 07/06/03
SSDF rating and Elo rating is not the same. If the computer, without humans adjusting its parameters and opening books, plays thousands of games against several humans, the computer's rating will go down because of its inability to learn and understand. It is limited to avoiding opening lines it lose and the specific positions if it has positional learning. The Humans on the other hand can learn from mistakes and can easily improve their play after each game against an opponent who cant learn. The human's will keep on picking up ideas on where the computer is weak or has a disadvantge in its play and the humans can formulate a plan to exploit them. Maybe an IM can lower the rating of the computer by just playing for a draw. The IM would just anticipate the attacks in advance ala petrosian and counter the moves several moves in advance. If a human would just keep on playing the berlin wall, it would be very hard for the computer to win. The computer may score a lot of points at the begining, but after several hundred games the score of the humans will improve. The performance of computers in computers versus humans is usually good because the GMs either is faced with new unknown opponen or the programmer can change the program in between games. Not knowing how your opponent plays is proably worth around more than 100 elo. Deep Blue have both the advantage. Its always a new Rebel when it plays against a GM. Junior can be change in between games. Boris Alterman himself said that allowing them to change the Junior in between games is a really big factor. In Kramnik vs Fritz, its more of Kramnik fault than the good performance of Fritz. Anyway, the programmers still have to intervene in the type of opening being played by Fritz. Elie Agur mentioned before that the computer, being preprogramed, will ever fall short of equalling man in one respect: the programs would not be paradoxical enough to make its play unpredictable. The computer's predictability would constantly enable human players to devise new methods to oppose it successfully. Ofcourse the above only holds true until programmers can make a program that really understand chess.
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