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Subject: Re: Automated Evaluation Learning

Author: Dave Gomboc

Date: 07:53:23 07/07/03

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I and my supervisors have had a paper accepted for ACG 10 on this topic.  It is
not a silver bullet, though.  It isn't available yet, there's still some stuff
to do on it.

Dave


On July 07, 2003 at 01:14:43, Peter McKenzie wrote:

>I'm interested in trying some automated evaluation tuning, is anyone else doing
>this at the moment?  Interested in hearing about any successes or failures in
>this area.
>
>TD learning looks like the most obvious thing to start thinking about, the
>following paper is a good introduction:
>
>http://cs.anu.edu.au/~Lex.Weaver/pub_sem/publications/ICCA-98_equiv.pdf
>
>Also, here is Dan Homan's pseudo code from a few years back:
>
>http://fortuna.iasi.rdsnet.ro/ccc/ccc.php?art_id=117970
>
>
>I'm not 100% convinced by TD learning, but it certainly looks interesting.
>
>As I understand it TD learning basically uses the scores from the next few
>positions to give a (hopefully) better estimate of the score for the current
>position.  It then adjusts the eval weights so that the eval (or in the case of
>TDLeaf, the eval of the position at the tip of the PV) moves towards the
>estimate.
>
>OK, technically it uses all the remaining positions in the game for its score
>estimate, but in practice this is heavily weighted towards the next few
>positions.  It's a pretty cool idea really.
>
>One problem I see is that different features will be tuned at different rates.
>Common features will of course be tuned quite quickly while rare features that
>occur only occasionally will be tuned slowly.  This is to some extent
>unavoidable but maybe it makes sense to slow the rate of change for weights of
>common features before doing the same with rare features.  Possibly a minor
>point though.
>
>Peter



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