Author: Andreas Rueckert
Date: 00:18:10 07/11/03
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You asked about 'chess program' (not engine), so I'll drop in my 2 cents. I contribute to Java-Chess ( http://www.java-chess.de ) and things might be a bit different there, since it's an Opensource project, were you have to focus a lot more on attracting and motivating developers. The short version of my conclusion: 'be visual'. That's why PGN writing and reading had no big priority yet, but at the same time we already have a nive UI including timers as an example. Another point here was the port to J2ME, since I expect to find a lot more users and developers there. Development is a bit more chaotic there, since different contributors have different priorities, but overall (I hope) it's more fun in the long run... ;-)
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