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Subject: Re: Bug in craftys movegenerator?

Author: Robert Hyatt

Date: 09:47:54 07/11/03

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On July 10, 2003 at 06:56:10, Mikael Bäckman wrote:

>Hi,
>
>I've been tracking down problems with my engine, and found some oddities in
>updatíng the hashsignature after each move. Anyways, I thought "I wonder how
>crafty does it" and well, I think crafty does it wrong.

I looked at this.  It is inconsistent but correct.  I've changed all the
references to castle status to be consistent, but it doesn't change anything
at all.


>
>Code from Crafty 19.3:
>
>  case king:
>    if (wtm) {
>      [snip]
>->    if (WhiteCastle(ply) > 0) {     <-
>        if (WhiteCastle(ply+1)&2) HashCastleW(1,HashKey);
>        if (WhiteCastle(ply+1)&1) HashCastleW(0,HashKey);
>        [snip]
>      }
>    }
>    else {
>      [snip]
>->    if (BlackCastle(ply+1) > 0) {   <- not the same ply as above?
>        if (BlackCastle(ply+1)&2) HashCastleB(1,HashKey);
>        if (BlackCastle(ply+1)&1) HashCastleB(0,HashKey);
>        [snip]
>      }
>    }
>    break;
>
>Since crafty knows how to castle the code obviously works, but it doesn't look
>right..
>
>Regards,
>Mikael



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