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Subject: Re: Of chess engines and chess knowledge

Author: Ricardo Gibert

Date: 14:34:06 07/11/03

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On July 11, 2003 at 13:23:32, Mihaly Szalai wrote:

>We talk a lot about chess programs beating each other and
>grandmasters, even reching 2800 Elo (gasp), but when will
>we meet a chess engine which can 'understand' the position
>below? I can explain it to a 10 years old child and he/she
>will grasp it...
>
>[D]2k5/1p1p1q1b/1PP1p2p/3PPpQp/5P1P/6KP/8/8 w - - 0 1
>
>
>
>1. Qd8+ Kxd8 2. c7+ Kc8 3. d6 Qg7+ 4. Kh2 $11 Bg8 5. Kh1 Qg3 1/2-1/2
>
>
>J. Hasek, 1952.

Positions can be divided into 4 types:
Type 1 - Easy for humans and easy for computers.
Type 2 - Easy for humans and hard for computers.
Type 3 - Hard for humans and easy for computers.
Type 4 - Hard for humans and Hard for computers.

Examples:
Type 1 - Any KPK ending.
Type 2 - The position you gave.
Type 3 - Certain KQKNN endings.
Type 4 - The starting position of a game of chess.

So "when will we meet a [human] which can 'understand'" any KQKNN ending?

Your point was computers are stupid, because they don't understand things we
understand easily. My point is I can turn the tables on you!



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