Author: Ricardo Gibert
Date: 14:34:06 07/11/03
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On July 11, 2003 at 13:23:32, Mihaly Szalai wrote: >We talk a lot about chess programs beating each other and >grandmasters, even reching 2800 Elo (gasp), but when will >we meet a chess engine which can 'understand' the position >below? I can explain it to a 10 years old child and he/she >will grasp it... > >[D]2k5/1p1p1q1b/1PP1p2p/3PPpQp/5P1P/6KP/8/8 w - - 0 1 > > > >1. Qd8+ Kxd8 2. c7+ Kc8 3. d6 Qg7+ 4. Kh2 $11 Bg8 5. Kh1 Qg3 1/2-1/2 > > >J. Hasek, 1952. Positions can be divided into 4 types: Type 1 - Easy for humans and easy for computers. Type 2 - Easy for humans and hard for computers. Type 3 - Hard for humans and easy for computers. Type 4 - Hard for humans and Hard for computers. Examples: Type 1 - Any KPK ending. Type 2 - The position you gave. Type 3 - Certain KQKNN endings. Type 4 - The starting position of a game of chess. So "when will we meet a [human] which can 'understand'" any KQKNN ending? Your point was computers are stupid, because they don't understand things we understand easily. My point is I can turn the tables on you!
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