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Subject: Re: New intel 64 bit ?

Author: Vincent Diepeveen

Date: 12:17:16 07/12/03

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On July 11, 2003 at 13:02:12, Robert Hyatt wrote:

>On July 11, 2003 at 06:26:12, Vincent Diepeveen wrote:
>
>>On July 10, 2003 at 16:50:45, Robert Hyatt wrote:
>>
>>Pingpong does *not* need a processor to get wakened up. Don't know which OS you
>>use that might be doing that, but the ping pong for MPI when properly
>>implemented does *not* wake up processes at all.
>
>Vincent that just shows how _little_ you understand about what is going
>on.  When you send a packet to a remote machine, _something_ has to read
>that packet.  That _something_ is a process, and it is blocked until the
>packet arrives.
>
>That's why my ping-pong test is done differently.

Then you still haven't got a clue what MPI is Bob.

You really guess that all those researchers at the supercomputers/clusters they
work at are working using a latency of 10ms, which is the wakeup time of a
process, whereas you can get the MPI one way pingpong latencies for all those
machines that are latency based (so that's the non-vector machines) and they are
expresses in microseconds usually rather than milliseconds :)

You really guess those researchers are completely idiots to use the MPI because
it has latencies more than a 1000 times slower than it actually delivers?

>>
>>I hope you will understand that. If pingpong would wait for a process to wake up
>>it would run at 10 ms because a process can wake up at most 100 times a second
>>in linux (and all *nix flavours) as the scheduler runs 100Hz.
>
>That is _incorrect_.
>
>Unix (Linux in particular) will only context switch every 10ms or so, to
>control context switching overhead.  But if _nothing_ is ready to run, and
>a process unblocks, it does _not_ wait another 10ms before running.  It
>runs _right now_.
>
>
>>
>>If you do not care for the pingpong test then you obviously do not care for
>>chessprograms as well. Because if you need a hashtable entry you definitely need
>>that latency test to measure.
>
>No, I just run the ping pong test _correctly_ to see what the real latency
>of the hardware is.  Software/scheduling latency is _another_ issue that may
>or may not affect a chess program.  IE I don't do blocking I/O so I don't
>have to get "woken up" ever.
>
>>
>>Note that all HPC professors do include pingpong in the first tests they use to
>>measure supercomputers/clusters.
>>
>>In fact out of the x cluster/supercomputer dudes i asked after pingpong test i
>>got within a second answer out of all of them. For them the pingpong test *is*
>>very relevant.
>
>It is relevant.  How it is done is _also_ relevant.
>
>If you measure latency as you are doing, you will get different answers on
>different systems.  Windows and Linux are different and you are measuring
>both software _and_ hardware latency with your method.  Same problem if you
>compare windows to solaris, or IRIX, or any other unix variant (or non-unix
>if you want.)
>
>My latency measure answers the following question:
>
>"How long does it take me to send a packet to the remote machine and have
>it receive it?"  Independent of the Operating System.  Independent of the
>application.  Just "what can the hardware do best-case?"
>
>I know _that_ number precisely.  And if I want to write a chess program that
>uses that hardware, and I want _that_ latency, I can certainly get it by doing
>my own direct hardware interface.  If I want to be more portable, and absorb
>some O/S latency on top of the hardware latency, I'll do it a different way.
>
>However, I _have_ been using the term "hardware latency" and I have most
>certainly measured it very precisely.  And if you'd like to see me bounce
>a packet back and forth in just over a usec, I'll be happy to do so.
>
>Whether you can do it or not is irrelevant, of course.
>
>Because I didn't say _you_ could do it.  I said _I_ had _done_ it.



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