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Subject: A question about Null-Move pruning implementation

Author: Federico Corigliano

Date: 17:43:43 07/12/03


In previous version of my chess engine I have:

if(!in_check && !threat && (phase != ENDGAME) && depth > 2)
{
    Do_null_move()
    ...


Now I changed it to:

if(!in_check && !threat && (phase != ENDGAME))
{
    Do_null_move()
    ...

And performs bet



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