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Subject: Re: if (value >= beta) return beta; ---- bug

Author: Robert Hyatt

Date: 09:39:01 07/13/03

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On July 13, 2003 at 01:19:17, Omid David Tabibi wrote:

>On July 13, 2003 at 00:53:08, Robert Hyatt wrote:
>
>>On July 12, 2003 at 23:47:23, Omid David Tabibi wrote:
>>
>>>On July 12, 2003 at 22:31:52, Robert Hyatt wrote:
>>>
>>>>On July 12, 2003 at 18:10:39, Omid David Tabibi wrote:
>>>>
>>>>>On July 12, 2003 at 15:06:55, Dieter Buerssner wrote:
>>>>>
>>>>>>On July 12, 2003 at 14:43:52, Heiner Marxen wrote:
>>>>>>
>>>>>>>On July 12, 2003 at 14:13:25, Omid David Tabibi wrote:
>>>>>>>
>>>>>>>>Hi,
>>>>>>>>
>>>>>>>>After a few days of rewriting large parts of my program's code, to my surprise I
>>>>>>>>found out that:
>>>>>>>>
>>>>>>>>if (value >= beta)
>>>>>>>>    return beta;
>>>>>>>
>>>>>>>The classic version.
>>>>>>>
>>>>>>>>and
>>>>>>>>
>>>>>>>>if (value >= beta)
>>>>>>>>    return value;
>>>>>>>
>>>>>>>This variant is called "fail soft".
>>>>>>
>>>>>>When also additionally, you don't return alpha in fail low situations, but a
>>>>>>best value. I actually wonder, if you have a classic fail hard search, and just
>>>>>>change one line in search like above, can it change anything? The parent node
>>>>>>could return alpha (not less). So did the child. Where can this value > beta
>>>>>>come from?
>>>>>>
>>>>>>>The caller must be prepared to receive a value outside the alpha/beta window.
>>>>>>>
>>>>>>>>don't yield the very same result.
>>>>>>>
>>>>>>>The second version (fail soft) has the potential to generate better results,
>>>>>>>sometimes.  When these are reused via the TT, the rest may change.
>>>>>>
>>>>>>Yes. It might also influence move-ordering, for example when using some "mate
>>>>>>killer heuristics". Additionally, for PVS combined with null move an aritifact
>>>>>>can arise. With another bound in the research (which will be needed here), you
>>>>>>might not fail high null move anymore (the original null move fail high was sort
>>>>>>of bogus), and the whole normal search could show, that it would not result in a
>>>>>>value as high as the value returned by the null move. Similar for other pruning
>>>>>>techniques, and perhaps even extensions (when dependent on bounds).
>>>>>>
>>>>>>>>I've been trying to find the bug for the past 24 hours, without any success so
>>>>>>>>far. Has anyone experienced this problem in the past?! Any ideas as to the
>>>>>>>>possible source of the problem?
>>>>>>>>
>>>>>>>>Thanks.
>>>>>>>
>>>>>>>What is the problem?
>>>>>>
>>>>>>Good question. Many such things are just unavoidable for efficient search.
>>>>>>
>>>>>
>>>>>But when transposition table, PVS, apsiration window, and null-move are all
>>>>>turned off (for the purpose of debugging) then fail-soft and fail-hard should
>>>>>result in the same tree (same node count), shouldn't they?
>>>>>
>>>>
>>>>Nope.  You are altering the search bounds.
>>>
>>>Why? When instead of alpha I send value <= alpha, the father of this node
>>>receives it as value >= beta, and results in a cutoff. Had I sent alpha, the
>>>father would have received it as beta, with the same result. The same holds true
>>>if I send value >= beta instead of beta: the father will receive it as value <=
>>>alpha which is the same as sending beta which will be received as alpha. So, I
>>>don't see where any search bounds are changed.
>>>
>>
>><= alpha is not necessarily >= beta at a previous node, for one thing.  It
>>_might_ be true or it might not be, depending on whether you have already
>>searched the PV move or not.
>
>If we are not doing PVS, then we are searching all the moves the same. For
>example:
>
>assume the initial bound is (alpha, beta)
>you call the child with (-beta, -alpha)
>
>three things could happen based on returned value (in both fail soft and fail
>hard):
>value <= alpha : ignore the move
>value > alpha && value < beta : alpha = value
>value >= beta : cutoff
>
>assume this move returned x (x > alpha && x < beta) and now our window is (alpha
>+ x, beta)
>we call the next child with (-beta, -alpha - x)
>
>and again regardless of whether we are using fail hard or fail soft, one of the
>same three things will happen based on the returned score.

THat's ok.  But you _still_ can return a bound that is outside the original
alpha/beta window you started with.  And if you let that happen, then you
affect pruning decisions that depend on alpha/beta values themselves.

IE even a normal hash look-up can raise alpha or lower beta.  And _that_ can
change the score if it affects pruning (forward pruning) such as is done to
throw out bad captures, or null-move pruning.

>
>So, no matter what the current alpha and beta are, when we call the child with
>(-beta, -alpha), his value <= alpha will be our value >= beta, and his value >=
>beta will be our value <= alpha.

I don't understand why you think those are the same.  If my current beta
value is X, and I pass that to the next ply as -X, it can easily affect my
X value when the value is backed up.  And changing _either_ of my alpha/beta
values, in any way, can affect pruning that uses alpha/beta values.  Note I
am _not_ talking about the alpha/beta cutoff process itself.  I am talking
about things that use alpha/beta to shrink the tree.  Forward pruning like
null-move, or tossing out improbable captures in the q-search, etc.



>
>>
>>Also, if you do a _real_ fail-soft, then you _definitely_ shift the bounds,
>>which is the case I was really talking about.  And any change in the bounds
>>can wreck any sort of pruning based on alpha/beta bounds, such as the capture
>>elimination I do in my q-search.
>>
>>
>>
>>>
>>>>That can affect the PV although
>>>>the score probably should not change.  However, if you use alpha/beta to
>>>>do other things, such as pruning q-search moves (as but one example) then you
>>>>can change the score too.
>>>>
>>>>
>>>>
>>>>
>>>>>
>>>>>
>>>>>>Regards,
>>>>>>Dieter



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