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Subject: Re: Inflationary Effects? (more)

Author: Robert Hyatt

Date: 13:33:38 07/14/03

Go up one level in this thread


On July 14, 2003 at 16:32:17, Robert Hyatt wrote:

>On July 14, 2003 at 14:56:36, Matthew Hull wrote:
>
>>On July 14, 2003 at 14:27:12, Uri Blass wrote:
>>
>>>On July 14, 2003 at 13:38:30, Robert Hyatt wrote:
>>>
>>>>On July 14, 2003 at 03:27:27, Uri Blass wrote:
>>>>
>>>>>On July 14, 2003 at 00:00:53, Robert Hyatt wrote:
>>>>>
>>>>>>On July 13, 2003 at 15:03:38, Sune Fischer wrote:
>>>>>>
>>>>>>>On July 13, 2003 at 12:42:19, Robert Hyatt wrote:
>>>>>>>>
>>>>>>>>I (and many others) believe that the Elo system works well for players
>>>>>>>>that are pretty close in rating.  It seems to work less well (in the case
>>>>>>>>of computers) for players that are significantly separated in ratings.
>>>>>>>
>>>>>>>I agree mostly, not sure why it should be different for computers though.
>>>>>>
>>>>>>I'm not either.  But if you watch a 2000 computer play a 2600 computer, it
>>>>>>_seems_ to me that the 2000 computer wins more games than it should.  Or at
>>>>>>least draws more than it should.  I certainly can't prove this however, but
>>>>>>experience seems to (at least in my case) support this conclusion.
>>>>>
>>>>>What experience?
>>>>
>>>>On servers.
>>>>
>>>>At a couple of dozen ACM and WCCC and WMCCC events.
>>>>
>>>>on matches played here locally during testing.
>>>>
>>>>Etc.
>>>>
>>>>>
>>>>>If you use games on chess servers then it is possible that the 2000 computer
>>>>>simply updated the software but the result are still not written in the rating
>>>>>list so this is different experience than ssdf.
>>>>>
>>>>>If you are talking about static programs than based on my memory there was a
>>>>>version of cray blitz that beated Genius1 in every game.
>>>>
>>>>With a big hardware advantage.  But It didn't win every game even though
>>>>it certainly should have.  I don't remember the specifics now, but I played
>>>>something like 20 games and hit two or three draws.  That was suggesting
>>>>a difference of 400+ rating points.  The real difference was far greater.
>>>>
>>>>
>>>>
>>>>>
>>>>>Cray blitz had a big hardware difference but I do not think that the difference
>>>>>was more than 600 elo.
>>>>
>>>>At that point in time, we were talking about 500K nodes per second for
>>>>Cray Blitz vs genius on a 486/33, if I recall the hardware.  The difference
>>>>was probably way more than 600 elo, based on human vs computer games against
>>>>both.
>>>
>>>It is possible that Genius has some weakness that humans could take advantage of
>>>it.
>>>
>>>Based on the ssdf rating list we have difference of less than 500 elo between
>>>Crafty(A1200) and Genius1(486/33 mhz).
>>>
>>>Crafty 18.12/CB 256MB  Athlon 1200 MHz  2614
>>>Chess Genius 1.0  486/33 MHz            2140
>>>
>>>The difference is less than 500 ssdf elo and 500K nodes per second for cray
>>>blitz suggest that it was not better than Crafty on A1200 in the games that you
>>>played.
>>
>>Is this not the same bad NPS assumption that VD makes all the time?  A CB node
>>is not a crafty node.
>>
>>Matt
>
>I mentioned that to Uri in my response to him.  On a vector machine, you can do
>things that are impossibly expensive on a micro.  It is not easy to vectorize a
>search, so the search doesn't go faster, but it is certainly possible to
>vectorize various parts of the engine so that they go like blazes, such as in
>move generation, attack detection, but most importantly, in static evaluation.
>
>Of course, you have to either know how to use vector hardware, or be willing
>to learn, neither of which fits Vincent and his many "impossible" comments.
>
>>
>>
>>>
>>>I remember that latest Cray blitz could search 7M nodes per second but I
>>>understood also that you limited Cray blitz
>>>in the games against Genius1 so 500K nodes per second seems logical.
>>>
>>>Uri



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