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Subject: Re: Tell me about computers learning....

Author: Ed Schröder

Date: 11:52:17 10/27/98

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>>>>The main principle in Rebel is "weights". When losing a game then lower
>>>>the weight. When a game is won increase the weight. All Rebel book moves
>>>>have a "weight" value which serves 2 purposes:
>>
>>>>1) the weight value is used to play book moves random.
>>>>2) the weight value is a strong indication to favor a move or not.
>>
>>>>The effect is that Rebel will avoid lost book lines and repeat the book
>>>>lines it has won.
>>
>>>>- Ed -
>>
>>
>>>Hi Ed:
>>>If I did not understand bad, this system means Rebel will not play anymore a
>>>line not because this line is flawed, BUT because he was not capable of
>>>getting good results with it. If that is the thing, then Rebel is not
>learning to play
>>>better, but just avoiding paths where he misshandles the game. This is more a
>>>neurotic behaviour than a learning one. So, in the long run, what we'll have
>>>will be not a more knowleadgable program ,but a more restricted one, a narrow
>>>minded program stuck just with the liones he plays well qwith his actuial
>>>programming. I think -although I know there is a great abysm between words
>and
>>>implementation- that real learning should mean some kind of changes within
>the
>>>source code.
>>>Fernando
>>
>>It's simple, book-learning makes Rebel a stronger player. Mission
>accomplished.
>>
>>Changing "source code" as you suggest is technically impossible. You can not
>>change anything in an executable (.EXE or DLL).
>>
>>- Ed -
>
>
>And what about some kind of changeable tables with RAM memory? The exe is kept,
>but some variable data to exceute could change...
>Fernando

Theoretical this is possible. I never tried because I never came up with a good
plan. Some have tried. Alex van Tiggelen is one. His program is commercial. I
forgot the URL of his home page but maybe others know.

- Ed -



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