Author: Stephen A. Boak
Date: 01:17:13 07/25/03
Go up one level in this thread
On July 25, 2003 at 03:22:25, Uri Blass wrote:
>On July 25, 2003 at 01:58:41, Stephen A. Boak wrote:
>
>>Uri,
>>Your postings in this thread are not understandable (to me), sorry.
>>
>>Please explain very carefully. Do not assume the reader knows what you are
>>thinking, but be sure to explain very carefully everything of importance:
>>
>>1. The conditions of the hypothetical test (engines, time settings, etc);
>
>Only 2 modified Crafties.
>2 accounts(if we want significant names)
>Crafty0.1
>Crafty3
>
>Crafty0.1 is modified to use always 0.1 seconds per move and not to ponder.
>Crafty3 is modified to use always 3 seconds per move and not to ponder.
>
>
>both have formula that let them to play only 5 3 time control or 15 9 time
>control.
>
>Both do not limit opponents except maybe limitation of difference in rating of
>not more than 300 elo.
>
>>2. The hypothethical results of the hypothetical test;
>
>Crafty0.1
>2300 blitz
>2200 standard
>
>Crafty3
>2900 blitz
>2500 standard
>
>>3. The conclusions you would draw from those hypothetical results of the
>>hypothetical test.
>
>The difference in rating may be misleading
1. Misleading for what purpose?
If you erroneously try to read too much into a result, then you should *expect*
to be misled.
Assume your hypothetical test & hypothetical results are real:
2A. What knowledge *can* properly (logically) be deduced from the data?
2B. What knowledge cannot properly (logically) be deduced from from the data?
2C. Does it matter (for your same purpose--see above) whether the resulting Elo
values are based on 1 game, 10 games, 100 games, 1000 games, etc?
1) How would this affect what:
a. logically *can* and
*can not* be deduced from the data?
2D. Does it matter (for your same purpose--see above) whether the resulting Elo
values are based on having played the *exact same opponents*?
and 600 elo in blitz may be
>equivalent to 300 elo in standard.
There is a problem with 'logical' deduction if there is no equivalency in
reality.
What if *some* programs have a greater gain in going from 0.1 sec / move to 3
sec per move
>
>Uri
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