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Subject: Re: Plan Derivation challenge

Author: Mike Stoker

Date: 05:50:32 10/28/98

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On October 27, 1998 at 13:19:07, Don Beal wrote:

>On October 27, 1998 at 06:04:02, Mike Stoker wrote:
>>[snip]
>>
>>Vast savings in calculations can be obtained by working out general rules to
>>accomplish the lowest level goals.  For example in "Queening a Pawm", a program
>>needs to work out the rules that if a Pawn is closer to the queening square than
>>a king, then it just needs to push the Pawn, otherwise, it needs to support the
>>pawn with the king, by taking the "Opposition" etc.
>>
>>As a challenge to all chess programmers, it would be interesting to see if
>>anyone can derive the rules required to promote a pawn without it being
>>captured, based solely on a knowledge of the legal game moves.  This one of the
>>most simplistic chess positions, but obviously not a trivial task.  However, if
>>we can accomplish this, I believe it will be a giant leap forward in the quest
>>for more intelligent computer programs.
>
>I agree with the statement about difficulty of doing this kind of thing
>in general.  It is very worthwhile but gets rapidly harder if you try
>to go beyond pushing a single passed pawn.
>In fact the particular challenge you propose was already accomplished
>in 1977. And you are right - it is not trivial.
>It would be a considerable challenge to extend it to multiple pawns.
>If anyone would like to try this, I suggest looking at:
>"The construction of economical and correct algorithms for KPK"
>In: Advances in Computer Chess 2,  Ed M.R.B.Clarke, EUP, 1980.
>
>Don Beal


Hi Don,

I am very interested in getting hold of the paper you recommend - do you know if
there is an on-line version anywhere?

Cheers,
Mike.



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