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Subject: Re: K+R vs K (draw by rep!!) Shredder 7.04

Author: Mike S.

Date: 15:21:50 07/27/03

Go up one level in this thread


This must be a specific problem (or even a bug) in the 7.04 engine version. I
have Shredder 7.SE (in-between version between 7 and 7.04), and it plays KR-K
without tablebases - folder renamed - perfectly as far as I can tell. I've
checked your test game and the one above. S7.SE wouldn't play such useless moves
like 89...Kd4? in David's game, instead it announces a mate quickly (Rg7+ etc.).

Analysis by Shredder 7.SE (on P3/700 MHz only):

89...Rb6 90.Ke8
  -+  (-7.41)   Depth: 1/1   00:00:00
  -+  (-7.25)   Depth: 2/2   00:00:00
89...Rd6+ 90.Ke7 Re6+ 91.Kf7
  -+  (-7.26)   Depth: 2/3   00:00:00
  -+  (-7.35)   Depth: 2/4   00:00:00
89...Re6 90.Kc8
  -+  (-7.38)   Depth: 2/4   00:00:00
  -+  (-7.38)   Depth: 2/4   00:00:00
89...Rg7+ 90.Ke8 Ke6 91.Kd8 Re7 92.Kc8 Kd6 93.Kb8 Kc6 94.Ka8 Kb6 95.Kb8 Re8#
  -+  (-7.39)   Depth: 2/4   00:00:00
  -+  (-#7)   Depth: 18/28   00:00:09  2826kN

In your game after 29...Kb2, it finds a mate in 6 more or less immediatly (Rb4+
etc.):

30.Rc7
  +-  (7.32)   Depth: 1/1   00:00:00
30.Rb4+ Ka2 31.Kc2 Ka3 32.Kc3 Ka2 33.Rb8 Ka1 34.Kc2 Ka2 35.Ra8#
  +-  (7.63)   Depth: 1/2   00:00:00
  +-  (#6)   Depth: 11/15   00:00:00  64kN

As you can see: no tbs. involved.

There must be something wrong in 7.04 other than any missing knowledge for KR-K,
because in these positions, the mate is only a few moves away so the engine
should be able to find it "simply" by calculation.

Regards,
Mike Scheidl
(happy Shredder 7.SE user :o))



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