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Subject: Re: Junior 8 can't mates with B+N !!

Author: margolies,marc

Date: 00:25:02 07/29/03

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terry,
the example you have given in my opinion is not a table base related issue.
If the egtbs are complete, it is my understanding-specifically with shredder
from its helpfile doc- that in calculating a line of variations (forcing say)
that leads to a table base position, then the engine will lookup that evaluation
--in your example a draw-- and assign it to the line.
The kind of problem you describe is the result of machines trying to calculate a
solution that is already known in real time, not a tablebase problem.
When running a chess camp with my coach 6 years ago I remeber Justin Sarkin, now
an IM getting into a position in Hiarcs on my Mac laptop at the camp where he
was losing to HIARCS in a technical King and Pawn ending. We all knew this
ending because it was the subject of a lecture that day by our EG specialist,
Leon Verhovsky who wrote the book "Nichiya!" But HIARCS could not convert the
extra half point and the game was drawn.
In short, I do not think your example butresses your opinions.

Admittedly, it is natural to resist putting 8 gigabytes of endgame tables on an
older machine. I know that win95 probably cannot address 8 gigabytes of rom for
example. But this is the newest programs need. It is also relevant to use faster
access on these drives. To defrag them regulrly etc. These are performance
indicators which players do not always elaborate upon.

Uri, tha


On July 29, 2003 at 03:05:57, Uri Blass wrote:

>On July 28, 2003 at 23:09:42, Terry McCracken wrote:
>
>>On July 28, 2003 at 20:25:51, margolies,marc wrote:
>>
>>>Ok Terry, what are the problems that you've seen caused by implementing EGTBs
>>>and removing knowledge files from engines? I think the conversation is heading
>>>somewhere now...
>>>
>>I've seen programmes miss for example, combinations that lead to a forced draw
>>with a pawn or pawns on the rook file with the wrong coloured Bishop.
>
>Note that the original subject was about KBN vs K and I see no demage in playing
>strength if you know to win it only by tablebases.
>
>I did not implement it in movei and the practical importance of it is small and
>one of the reasons is that computer opponents with tablebases usually prefer to
>resign or to let movei to get a bigger material advantage.
>
>Uri



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