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Subject: Re: Simple AI Game Improved

Author: Graham Laight

Date: 01:19:50 07/30/03

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On July 30, 2003 at 01:28:30, Walter Faxon wrote:

>On July 28, 2003 at 04:21:41, Graham Laight wrote:
>
>>On July 27, 2003 at 16:29:21, Ricardo Gibert wrote:
>
>[snipped]
>
>>>L1 L1 R0 L0 L1 L1 R0 R1 L1 R1 L1 L1 R1 L0 R0 L1 L0 L1 L1 R1 L1 R0 R1 R1 L0 L0 L1
>>>L1 R0 R1 R0 R0 L0 R1 R1 L0 R0 L0 L1 L1 L1 L0 L0 L0 R1 L0 L0 R1 R0
>>
>>There you go - you won 17 points in the 1st half of the game, but only 10 points
>>in the 2nd!
>>
>>-g
>
>
>Graham, a suggestion:
>
>If learning is the key, why not a game that really makes learning pay off?  The
>simplest way in "matching pennies" is to increase the value of each point as the
>game continues.  That is, you incrementally increase the penalty for
>"exploration" vs. "exploitation".  This can lead to meta-strategies where for
>example you might at first deliberately play predictably (i.e., badly) in order
>to punish programs that rigidly follow past statistics.
>
>I don't know what weight change formula might be best.  Maybe several might be
>tried.  The "ultimate" of course is that the weight doubles with each guess.
>
>Or instead add a "doubling cube" a la backgammon.
>
>Wanna try double or nothing?
>
>-- Walter

This is an excellent idea!

My only fear is that this will lead to players deliberately playing badly in the
first half of the game.

Take care,
-g



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