Author: Dieter Buerssner
Date: 11:23:50 07/31/03
Go up one level in this thread
On July 31, 2003 at 13:40:37, Robert Hyatt wrote:
>On July 31, 2003 at 12:38:51, Omid David Tabibi wrote:
>
>>On July 31, 2003 at 11:25:58, Robert Hyatt wrote:
>>
>>>On July 30, 2003 at 11:16:30, Omid David Tabibi wrote:
>>>
>>>>On July 30, 2003 at 09:29:50, Tony Werten wrote:
>>>>
>>>>>On July 30, 2003 at 06:29:43, Omid David Tabibi wrote:
>>>>>
>>>>>>float o=0.075,h=1.5,T,r,O,l,I;int _,L=80,s=3200;main(){for(;s%L||
>>>>>>(h-=o,T= -2),s;4 -(r=O*O)<(l=I*I)|++ _==L&&write(1,(--s%L?_<(L)?--_
>>>>>>%6:6:7)+"World! \n",1)&&(O=I=l=_=r=0,T+=o /2))O=I*2*O+h,I=l+T-r;}
>>Not that I fully understand how it works, but I'd be interested to know why it
>>wouldn't work on all machines...
>
>You are playing games with floating point constants. Not every machine uses
>IEEE. :) That means an obfuscated way of creating characters won't work
>on those machines.
I don't see it. Can you show where there are the games with floating point
constants?
Regards,
Dieter
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