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Subject: Re: Hello World

Author: Keith Evans

Date: 12:20:38 07/31/03

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On July 31, 2003 at 14:23:50, Dieter Buerssner wrote:

>On July 31, 2003 at 13:40:37, Robert Hyatt wrote:
>
>>On July 31, 2003 at 12:38:51, Omid David Tabibi wrote:
>>
>>>On July 31, 2003 at 11:25:58, Robert Hyatt wrote:
>>>
>>>>On July 30, 2003 at 11:16:30, Omid David Tabibi wrote:
>>>>
>>>>>On July 30, 2003 at 09:29:50, Tony Werten wrote:
>>>>>
>>>>>>On July 30, 2003 at 06:29:43, Omid David Tabibi wrote:
>>>>>>
>>>>>>>float o=0.075,h=1.5,T,r,O,l,I;int _,L=80,s=3200;main(){for(;s%L||
>>>>>>>(h-=o,T= -2),s;4 -(r=O*O)<(l=I*I)|++ _==L&&write(1,(--s%L?_<(L)?--_
>>>>>>>%6:6:7)+"World! \n",1)&&(O=I=l=_=r=0,T+=o /2))O=I*2*O+h,I=l+T-r;}
>
>>>Not that I fully understand how it works, but I'd be interested to know why it
>>>wouldn't work on all machines...
>>
>>You are playing games with floating point constants.  Not every machine uses
>>IEEE.  :)   That means an obfuscated way of creating characters won't work
>>on those machines.
>
>I don't see it. Can you show where there are the games with floating point
>constants?
>
>Regards,
>Dieter

"Playing games" is an English idiom that can mean that you are deceiving people
or not being sincere. He is using it to mean that you're using a floating point
constant to stand for something other than a floating point number.

-K



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