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Subject: Re: Rebel 12.0 (beta 9) on ICC

Author: Dann Corbit

Date: 18:34:13 07/31/03

Go up one level in this thread


On July 31, 2003 at 19:41:38, Ed Schröder wrote:

>On July 31, 2003 at 19:29:14, Slater Wold wrote:
>
>>On July 31, 2003 at 18:41:50, Dann Corbit wrote:
>>
>>>On July 31, 2003 at 08:27:55, Slater Wold wrote:
>>>
>>>>On July 31, 2003 at 02:45:21, Ed Schröder wrote:
>>>>
>>>>>On July 30, 2003 at 18:50:33, Slater Wold wrote:
>>>>>
>>>>>>Time Control = 5/5
>>>>>>Shreder 7.04 - Dual P4 3.06Ghz - +3 -15 =1  (10 loses on time)
>>>>>>Deep Fritz 7 - Dual AMD 2.3Ghz - +1 -8 =3   (11 loses on time)
>>>>>>Time Control = 15/5
>>>>>>Deep Fritz 7 - Dual AMD 2.3Ghz - +0 -0 =1
>>>>>
>>>>>
>>>>>Slate,
>>>>>
>>>>>You have been playing this under Chesspartner I assume?
>>>>>
>>>>>I have no idea, everything looks fine here but I haven't played Rebel on ICC
>>>>>yet. Maybe it is related to the permanent brain, that wouldn't be the first time
>>>>>and you should turn off pondering for this version playing ICC.
>>>>>
>>>>>
>>>>>>Total of 12 hours on ICC = +4 -23 =5 (And 23 loses on time.)
>>>>>
>>>>>That must have been frustrating for you :)
>>>>>
>>>>>Anyway, thanks for pointing this out.
>>>>>
>>>>>Ed
>>>>>
>>>>>
>>>>>>Games will follow.
>>>>
>>>>Using 200MB hash, I haven't lost on time in 15 games.
>>>>
>>>>I think using 400MB hash is what was locking up the search.
>>>>
>>>>I have 1GB of RAM, but....it does seem that the hash was the problem.
>>>>
>>>>And now it's not losing on time, and doing much better against it's opponents.
>>>>:)
>>>
>>>400 MB hash in a blitz game!
>>>
>>>That is always going to be a problem.  Even if it could move on time, it's going
>>>to play crappy.
>>>
>>>Think of how long it takes to clear out 400 MB of memory.
>>
>>On a P4?  Not long.

Longer than you think, I'll guess.
Try this program:

#include <assert.h>
#include <stdio.h>
#include <string.h>
#include <stdlib.h>
#include <time.h>


int             main(void)
{
    clock_t         start,
                    end;
    size_t          i;
    size_t          ramsize = 400U * 1024U * 1024U;
    void           *hash = malloc(ramsize);
    if (hash) {
        assert(ramsize > 4e8); /* some compilers might overflow */
        start = clock();
        for (i = 0; i < 100; i++)
            memset(hash, 0, ramsize);
        end = clock();
        printf("Each clearing of the hash took %.0f seconds\n",
               (end - start) * 1.0 / CLOCKS_PER_SEC);
    }
    return 0;
}


>>But Rebel uses a swap file, which is probably a bit of a problem.  Even on an
>>U320 SCSI drive.
>
>During blitz games Rebel only uses a small part of the hash table, no swapping
>possible. See the PARAM.TXT file.

But apparently, it's irrelevant.



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