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Subject: Need position for static evaluator test

Author: Benny Antonsson

Date: 04:36:59 08/03/03


Hello everybody!

I'm looking for positions where the static evaluator plays a decisive role.
preferably from all stages of the game. This means that with a correctly
implemented static evaluator, my engine should only need to search for a very
few plys to see the correct move.

Another type of testpositions I'm looking for is e.g:

[D]2kr4/8/8/4K3/8/6R1/5B2/8 w - - 0 1

or

[D]8/1P6/8/8/3K4/5B2/7b/k7 w - - 0 1

Any sofisticated evaluator understands that the above positions are drawn.

Thanks in advance



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