Author: Omid David Tabibi
Date: 01:41:00 08/05/03
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On August 05, 2003 at 04:29:25, Uri Blass wrote: >On August 05, 2003 at 04:03:00, Omid David Tabibi wrote: > >>On August 04, 2003 at 23:57:01, Rex wrote: >> >>>What are some engine evals and lines with the given position. >>> >>>I feel they have some issues with this one!! >>> >>>[D]r1b2rk1/p1N3b1/1p1p1nnp/3Pp2q/1PP1Ppp1/B7/P2NBPP1/R2Q1RK1 w - - 1 1 >> >>The position is from the Classical Variation of the King's Indian Defense. Any >>human with a rating of over 1800 should have no problem beating even the >>strongest programs in this opening. > >I do not know. > >I am above 1800 but I never play that opening so I do not know if I should have >no problem to beat even the strongest programs in that opening. Of course assuming that you are familiar with this opening... > >It may be interesting to do a tournament of humans against machines when the >players start from the classical variation of the king's indian(every player get >white and black of the same opening variant). I think the humans will score much higher with the black pieces. > >I would like to see many games and not a single game when machines lose if it is >possible. That is impossible. The human error factor can never be eliminated. > >After this it is possible to analyze the games and try to find the errors of the >programs so we can have some test suite when the target is to avoid the errors. > The problem is that computers need to reach a depth of 20-30 plies to be able to prepare for black's attack. When black's attack is in its initial steps, no computer will detect a danger. When black's attack is reached the position in the diagram above, it is too late for computers to put up an effective defense. >Without a clear definition of the problem there is no way to solve it. > >Uri
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