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Subject: Re: Computers playing fast time controls (for programmers)

Author: Robert Hyatt

Date: 21:19:00 08/05/03

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On August 05, 2003 at 21:51:54, Russell Reagan wrote:

>I'm interested in what people actually do, and what people think might produce a
>stronger computer player at fast time controls when things like time pressure or
>simply trying to make things complicated for your opponent might be more
>important than playing the absolute best move.
>
>When your engine plays at fast time controls, do you have it do anything
>differently? Differences could be in search, evaluation, special opening book,
>time management, or whatever.

It probably depends on the opponent.  If playing a human, I'd prefer a computer
to speed things up if the human gets into time control.  The more the game gets
"compressed" the more likely the human is to crash and burn.  But if plahying
a computer, speeding up is probably the wrong idea as you limit yourself to
seeing what your opponent sees if you move as quickly as he does.




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