Author: José Carlos
Date: 23:50:01 08/07/03
Go up one level in this thread
On August 07, 2003 at 23:48:51, Vincent Diepeveen wrote:
I've tried something like that in the past. My move generator is faster that
this one. In my other program (with non rotated bitboards) the move generator
alone is slower, but I can calculate many things very cheap. If I try to do in
my 0x88 program all the stuff I do in my bitboard program, it gets twice slower
instantly.
Feel free to say that this happens because I'm a very bad programmer, if you
feel better that way.
José C.
>You guys can figure out the rest i bet seeing this code.
>
>All that bitboard idiocy always. This kicks the hell out of it.
>
>Vincent Diepeveen,
>8 august 2003 5:53 AM
>
>#if MSVC
>__inline
>#endif
>void GenMovesI(RecursionBlock *rb,int sq) {
> int SRsq,piece,u,xside,*s,*t,side,*v,*w;
>
> side = rb->side;
> xside = rb->xside;
> SRsq = (sq<<6);
> piece = board[sq];
> if( piece == pawn ) {
> v = ipiecepos[side][sq];
> w = ipawndir[side][sq];
> u = *v++;
> if( row(u) != 0 && row(u) != 7 ) {
> if( color[u] == neutral) {
> rb->zetend->zet = (SRsq|u);
> rb->zetend++;
> if( (u=*v) != 128 && color[u] == neutral ) { /* indien u == sq dan false
>*/
> rb->zetend->zet = (SRsq|u);
> rb->zetend++;
> }
> }
>
> u = *w++;
> if( color[u] == xside ) {/* ppos bevat geen 100, maar sq. */
> rb->zetend->zet = (SRsq|u|move_captures);
> rb->zetend++;
> }
> if( (u=*w) != 128 && color[u] == xside ) {
> rb->zetend->zet = (SRsq|u|move_captures);
> rb->zetend++;
> }
> }
> else {
> if( color[u] == neutral) {
> rb->zetend->zet = (SRsq|u|move_pqueen);
> rb->zetend++;
> rb->zetend->zet = (SRsq|u|move_pknight);
> rb->zetend++;
> rb->zetend->zet = (SRsq|u|move_prook);
> rb->zetend++;
> rb->zetend->zet = (SRsq|u|move_pbishop);
> rb->zetend++;
> }
> u = *w++;
> if( color[u] == xside) {/* captures */
> rb->zetend->zet = (SRsq|u|move_captures|move_pqueen);
> rb->zetend++;
> rb->zetend->zet = (SRsq|u|move_captures|move_pknight);
> rb->zetend++;
> rb->zetend->zet = (SRsq|u|move_captures|move_prook);
> rb->zetend++;
> rb->zetend->zet = (SRsq|u|move_captures|move_pbishop);
> rb->zetend++;
> }
> if( (u=*w) != 128 && color[u] == xside) {
> rb->zetend->zet = (SRsq|u|move_captures|move_pqueen);
> rb->zetend++;
> rb->zetend->zet = (SRsq|u|move_captures|move_pknight);
> rb->zetend++;
> rb->zetend->zet = (SRsq|u|move_captures|move_prook);
> rb->zetend++;
> rb->zetend->zet = (SRsq|u|move_captures|move_pbishop);
> rb->zetend++;
> }
> }
> }
> else {
> t = cancapside[side];
> if( sweep[piece] ) {
> int *vh,*wh,uh;
> s = andscan[0];
> vh = ipiecepos[piece][sq];
> wh = iskippos[sq];
> uh = *vh++;
> do {
> int p1=snelbord[uh],sh=wh[uh]; /* local variables is faster for GCC/MSVC
>*/
> vh += (s[p1]&sh);
> if( color[uh] != side ) {
> rb->zetend->zet = (SRsq|uh|t[p1]);
> rb->zetend++;
> }
> } while( (uh=*vh++) != 128 );
>
> /*vi = gentable[piece-3][sq];
> s = doorscan[0];
> u = vi[sq];
> do {
> if( color[u] != side ) {
> cappiece = snelbord[u];
> rb->zetend->zet = (SRsq|u|t[cappiece]);
> rb->zetend++;
> u = vi[(s[cappiece]|u)];
> }
> else {
> u = vi[(64|u)];
> }
> } while( u != 128 );*/
> }
> else {
> v = ipiecepos[piece][sq];
> u = *v++;
> do {
> if( color[u] != side ) {
> rb->zetend->zet = (SRsq|u|t[snelbord[u]]);
> rb->zetend++;
> }
> } while( (u=*v++) != 128 );
> }
> }
>}
>
>void MoveListI(RecursionBlock *rb,struct Move *CFEP) {
>/* Generate all semi-legal moves. Check is ignored.
>*/
> int f,to,from,u,*psq,*pend,*w;
>
> to = CFEP->zet&63;
> rb->zetend = rb->SemiLegals;
> if( board[to] == pawn ) { /* for enpassant */
> from = (CFEP->zet>>6)&63;
> if( to-from == 16 || from-to == 16 ) {
> f = (to+from)>>1;
> w = ipawndir[rb->xside][f];
> u = *w++;
> if( color[u] == rb->side && board[u] == pawn ) {
> rb->zetend->zet = ((u<<6)|f|move_captures|move_enpassant);
> rb->zetend++;
> }
> if( (u=*w) != 128 && color[u] == rb->side && board[u] == pawn ) {
> rb->zetend->zet = ((u<<6)|f|move_captures|move_enpassant);
> rb->zetend++;
> }
> }
> }
>
> psq = PieceList[rb->side];
> pend = PieceList[rb->side]+PieceMax[rb->side];
> if( !castld[rb->side] ) {
> u = *psq;
> if( castle(rb->side,u,u+2) ) {
> rb->zetend->zet = ((u<<6)|(u+2)|move_castles);
> rb->zetend++;
> }
> if( castle(rb->side,u,u-2) ) {
> rb->zetend->zet = ((u<<6)|(u-2)|move_castles);
> rb->zetend++;
> }
> }
>
> #if BOUNDSCHECKING
> pend++;
> do {
> pend--;
> if( *pend != 64 )
> GenMovesI(rb,*pend);
> } while( pend > psq );
> #else
> do {
> if( *pend != 64 )
> GenMovesI(rb,*pend);
> } while( --pend >= psq );
> #endif
>} /* End MoveList() */
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