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Subject: Re: nodes after a six ply search.

Author: Rick Bischoff

Date: 10:33:04 08/12/03

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Funny, I get something different:

Crafty v19.3

White(1): sd 6
search depth set to 6.
White(1): noise 1
noise level set to 1.
White(1): book off
book file disabled.
White(1): go
              clearing hash tables
              time surplus   0.00  time limit 30.00 (3:30)
              depth   time  score   variation (1)
                1     0.00   0.25   1. e4
                1->   0.02   0.25   1. e4
                2     0.02     --   1. e4
                2     0.02  -0.19   1. e4 e5
                2->   0.03  -0.19   1. e4 e5
                3     0.03   0.05   1. e4 d5 2. Nc3 dxe4 3. Nxe4
                3     0.03   0.11   1. d4 d5 2. Nf3
                3->   0.06   0.11   1. d4 d5 2. Nf3
                4     0.06  -0.19   1. d4 d5 2. Nf3 Nf6
                4->   0.08  -0.19   1. d4 d5 2. Nf3 Nf6
                5     0.09   0.07   1. d4 d5 2. Nf3 Nf6 3. Bf4
                5     0.10   0.08   1. e3 e5 2. Nf3 Nc6 3. Nc3
                5->   0.11   0.08   1. e3 e5 2. Nf3 Nc6 3. Nc3
                6     0.18  -0.23   1. e3 Nc6 2. Nf3 d5 3. d4 Nf6 <HT>
                6     0.21  -0.19   1. d4 d5 2. Nf3 Nf6 3. Bf4 Bf5
                6->   0.27  -0.19   1. d4 d5 2. Nf3 Nf6 3. Bf4 Bf5
              time=0.29  cpu=51%  mat=0  n=32470  fh=86%  nps=111k
              ext-> chk=288 cap=189 pp=0 1rep=6 mate=0
              predicted=0  nodes=32470  evals=16967
              endgame tablebase-> probes done=0  successful=0
              hashing-> 41%(raw) 32%(depth)  3%(sat)  83%(pawn)
              hashing-> 0%(exact)  19%(lower)  0%(upper)


On August 12, 2003 at 13:22:32, Brian Richardson wrote:

>On August 12, 2003 at 12:03:15, Robert Hyatt wrote:
>
>>On August 12, 2003 at 06:23:26, macaroni wrote:
>>
>>>Hi,
>>>in an alpha-beta search, with hash tables, null moving, history heuristic,
>>>killers, pvs search, quiescent search, and itterative deepening.
>>>about how many nodes would one expect after a 6 ply search from the opening
>>>position, I get 13,000, is this way to many? or about right.
>>>Also, about how much extra performance would one expect from killers? I seem to
>>>get a really marginal increase, what replacement scheme is good for killers?
>>>thanks.
>>
>>
>>I get 42,000 as a reference.  13,000 may well be reasonable depending on how
>>you extend in the search.,
>
>This seems odd.  I get only 1667 nodes with Crafty v19.3
>(and only slightly more with mt=1):
>
>
>Crafty v19.3 (2 cpus)
>
>White(1): sd 6
>search depth set to 6.
>White(1): noise 1
>noise level set to 1.
>White(1): go
>              clearing hash tables
>              time surplus   0.00  time limit 22.50 (3:30)
>              depth   time  score   variation (1)
>starting thread 1
>                1     0.00   0.25   1. e4
>                1->   0.00   0.25   1. e4
>                2     0.00   0.43   1. e4 e5 <HT>
>                2->   0.00   0.43   1. e4 e5 <HT>
>                3     0.00   0.43   1. e4 e5 <HT>
>                3->   0.01   0.43   1. e4 e5 <HT>
>                4     0.01   0.43   1. e4 e5 <HT>
>                4->   0.01   0.43   1. e4 e5 <HT>
>                5     0.01   0.43   1. e4 e5 <HT>
>                5->   0.01   0.43   1. e4 e5 <HT>
>                6     0.01   0.43   1. e4 e5 <HT>
>                6->   0.01   0.43   1. e4 e5 <HT>
>              time=0.01  cpu=200%  mat=0  n=1667  fh=94%  nps=10k
>              ext-> chk=1 cap=1 pp=0 1rep=1 mate=0
>              predicted=0  nodes=1667  evals=853
>              endgame tablebase-> probes done=0  successful=0
>              SMP->  split=6  stop=0  data=2/32  cpu=0.02  elap=0.01
>
>White(1): e4
>              time used:   0.01
>learning position, wtm=1  value=43
>Black(1):



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